You comparing apples and oranges, a generalist approach vs a specialized one. ![]() It doesn’t matter if its a mediocre modelling program when it is the go to standard for animation. Probably Modo is better in that but still.įweeb- Well. If you include quite strong sculpting capabilities and modifier stack you get program that overshadow most of it’s competitors. I know how poor it is in freehand modeling while Blender is one of the best programs for that. Romanji - I’ve learned 3D on Maya and worked professionally two years in this program. So if you’re just an asset creator and you can prove that you can make great models relatively quickly, I think you should be fine. ![]() I would think that since Blender is free, it would make it even easier because they wouldn’t need to buy you a license of your favorite program. For modeling, sculpting, UV Mapping, texturing, most studios let you use whatever you want. So in that case, Maya is the best choice in this specific case.īut this really only applies to people who want a job doing something is that Maya specific. That being said, you need to learn Maya if you want to get a job in the industry. Only the program that works best for you. And I really feel like there is no Prefect or Best 3D program. It’s hard not to compare in these situations but I don’t necessarily think that when someone says “Maya is good at XYZ” they mean, that Blender sucks at at. ![]() I think everyone should just keep in mind that “Industry Standard” has never meant “Best”.
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